In a recent post, we mentioned the very important financial support that the Robert Wood Johnson Foundation has provided to the Games for Health organization, including funding for Health Games Research, a new national program to support research to enhance the quality and effectiveness of interactive games that are used to improve health.
But don't just take our word for it. You can see first-hand how that support is being put to use, connecting the worlds of video games and health care, at the RWJF’s Web site. Several short videos show in vivid detail how the interactivity and virtual realism of video gaming can change health behavior and improve health care.
One of the clips features interviews with Claudia L. McDonald, PhD, and Thomas J. McLaughlin, DO, both affiliated with Texas A&M University – Corpus Christi, and both heavily involved in BreakAway’s creation of Pulse!!, a virtual emergency room training platform that gives medical personnel a “hands-on” experience with trauma patients.
Take a look and see why Drs. McDonald and McLaughlin, as well as others featured in the rest of the clips, chose game-based technology to create a learning platform for teaching health professionals in their organizations.
Maybe these videos can help answer questions that you may have about how game-based technology could make a difference to you and your organization. Or maybe they raise questions in your mind. Let us know what you think.
Tuesday, July 15, 2008
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